
ABILITIES
Double Strike is an on-hit effect.
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Both attacks will trigger on-attack effects and on-hit effects.
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Both attacks are classified as a melee.
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Critical strike chance is calculated on each attack individually.
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Both attacks can miss and be dodged.
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Aegis Protection will only block the first hit.
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Riposte will block both hits.
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Spell shields will not block the effect.
Additional Information:
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The first attack functions as the trigger of Double Strike's on-hit effect and resets Double Strike's counter. The second attack will generate a stack of Double Strike if completed. As such, continuous attacking will net an activation of Double Strike on every 3rd attack.
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If the target dies to the first hit, Double Strike's counter is still reset.
Alpha Strike is a targeted blink that bounces to nearby enemies before arriving.
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Applies spell effects as an area of effect ability.
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Spell vamp is reduced to one-third effectiveness.
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Rylai's Crystal Scepter will apply a 15% slow.
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Spell shields will block the ability.
Additional Information:
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If the primary target dies or becomes invulnerable as Master Yi finishes Alpha Strike, he will appear at the cast location.
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Alpha Strike counts as movement for the purpose of Statikk Shiv.
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Alpha Strike's critical damage component is effectively 0.6× the bonus damage a critical strike would grant to a basic attack. This cuts the normal +100% down to +60%; with Infinity Edge, it would instead cut +150% down to +90%.
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The total bonus damage is shown in the ability tooltip.
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Alpha Strike cooldown reduction counts up when attacking Turrets, but not when under the effect of Blind.
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The damage is calculated after Master Yi becomes targetable, meaning that bonus AD from auras will be factored. This means he can also take tower aggro from the damage dealt.
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Neutral minions will reset to their idle positions when Master Yi is
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untargetable, but they do not reset their health.
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It is possible to cast Summoner Spells while using Alpha Strike, such as Smite.
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Alpha Strike can be used to dodge and avoid skillshots and area of effect abilities. Some dodgeable spells involve the damage instance of Time Bomb, Absolute Zero and Requiem.
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Since V3.13, Alpha Strike can be used to dodge targeted abilities, with some exceptions such as Fizz's Urchin Strike.
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Being untargetable extends to allies, except for Wish.
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Alpha Strike does not hit enemies in stealth or in the Fog of War.
Meditate is a self-targeted buff.
Additional Information:
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As a channeled ability, it can be interrupted by any form of hard-CC.
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Healing amount depends on the amount of health while the healing tick occurs, not at the casting point of health. As such, Master Yi heals less per second as his current health increases.
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Although the tooltip show that he heals each second while channeling, the healing tick occurs every 0.5 seconds instead, but heals for half of the amount shown in the tooltip with a total of 8 ticks.
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Damage reduction doesn't affect true damage.
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Activating Meditate resets Master Yi's autoattack timer.
Wuju Style's passive is a self-targeted buff.
Wuju Style's active is an on-hit effect.
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The triggering attack will apply other on-hit effects and can critically strike as normal.
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Critical strikes will not interact with Wuju Style's bonus true damage.
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The bonus damage will not affect structures.
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The true damage will hit through block and Riposte.
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The true damage will NOT hit through dodge and blind.
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True damage ignores all forms of damage reduction, exceptinvulnerability.
Additional Information:
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Wuju Style has no cast time and does not interrupt Master Yi's previous orders.
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The passive bonus is only lost after the active bonus has expired, meaning the bonus attack damage from the passive will increase the true damage dealt by the active, effectively giving it a +11 / 13.75 / 16.5 / 19.25 / 22% AD Ratio.
Highlander's passive reduces the remaining cooldowns of Master Yi's basic abilities whenever he scores a kill or assist.
Highlander's active is a self-targeted buff.
Additional Information:
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Highlander has no cast time and does not interrupt Master Yi's previous orders.
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Highlander is one of the few abilities granting a multiplicative movement speed bonus; it stacks multiplicatively rather than additively with other movement speed bonuses.
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The slow immunity of Highlander also includes those applied by Flee,Charm and Polymorph, as well as all forms of attack speed reduction.
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Highlander will not prevent the application of the Sejuani's "Frost" debuff, as it does not slow prior to being detonated by Permafrost.
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Abilities with conditional effects are usually composed of multiple debuffs, and ignoring the movement speed slowing debuff will not ignore the conditional effects. To name a few:
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Master Yi will still have his attack damage reduced by Mocking Shout and Chomp.
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Master Yi will still be stunned by Petrifying Gaze.
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